In this software, the opponent developed strategies on attack and defense that you had to compete and there were facilities for building your own missions and/or campaigns and even recording and filming some duration of your own fighting scene and then rewinding to look around in free view to assess the results. In the early 90s, the first ever such combat simulator with rich strategy features and its own mission building possibilities was the ’trilogy’ package by LucasArts, known as the 'Air Combat Classics.' It consisted of ' Battle Hawks 1942,' ' Their Finest Hour,' and ' SWOTL'.
They deal mainly with aircraft performance, maneuvering, strategy and tactics, opponent behavior, extra visual effects (like weapons, explosions, target damage) and are often inspired from historical air combat data.Īs such, not all related software on the market, should be called 'combat flight simulators,' as many focus only on graphics, while others rely on ‘shoot’em up’ features with no importance placed on strategy or mission variety. 5.5 Combat Scenarios from the original packageĬombat flight simulators, although derived from standard aircraft flight simulators, are not simply aimed at leisure flying in a nicely simulated environment.5.3 Aircraft liveries - Textures or ‘skins’.2 The Combat Flight Simulator 2 (CFS2) as a Strategy simulator.